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Minggu, 20 November 2011

  1. Scissors Switch (シザーススイッチ, Shizāsu Suitchi, Square): The Scissors Switch arms Fourze with the arts-and-crafts-looking Scissors Module (シザースモジュール, Shizāsu Mojūru) on his left arm, which allows him to cut though even metal. If the second opening of the show is any indication, it can also fire a pulse of energy for a long-range attack. The Scissors Switch is generally used to operate the Potechokin.
  2. Beat Switch (ビートスイッチ, Bīto Suitchi, Cross): The Beat Switch arms Fourze with the Beat Module (ビートモジュール, Bīto Mojūru) on his right leg, resembling a small subwoofer that can produce sonic waves with a range of 20Hz-5kHz and a tweeter with a range of 5kHz-24kHz.
  3. Chain Array Switch (チェーンアレイスイッチ, Chēn Arei Suitchi, Circle): The Chain Array Switch arms Fourze with the Chain Array Module (チェーンアレイモジュール, Chēn Arei Mojūru) on his right arm, which is a glorified spiked flail. The steel ball on the end of the chain is called the Blowing Star (ブローイングスター Burōingu Sutā), weighing about 120 kg. The Rough Spikers (ラフスパイカー Rafu Supaikā) on the Blowing Star are made from a newly discovered metal known as Astorium (アストリウム Asutoriumu). It seems old-fashioned and low-tech, but it gets the job done in handling Zodiarts. Like any chained weapon, inertia is a factor to make sure Fourze doesn't end up smacking the Module into himself, and there is also the chance of the Module being reflected back onto Fourze.
  4. Smoke Switch (スモークスイッチ, Sumōku Suitchi, Cross): The Smoke Switch arms Fourze with the Smoke Module (スモークモジュール, Sumōku Mojūru), allowing him to emit smoke within a 5 mile radius for 5 minutes which can obstruct an opponent's vision in close combat, not to mention disorientate said opponent from the choking smoke.
  5. Spike Switch (スパイクスイッチ, Supaiku Suitchi, Triangle): The Spike Switch arms Fourze with the leg-brace of the Spike Module (スパイクモジュール, Supaiku Mojūru) on his left leg, giving Kamen Rider Fourze an advantage in close-range kicks. The Spike Module consists of Rough Spikers, again made out of Astorium, only they extend seconds before impact for maximum damage. It is also quite heavy, as Fourze had to use both arms to lift his leg out of a foot-deep hole speculated to be caused by the Spike Module, as it happened off-screen.
  6. Winch Switch (ウインチスイッチ, Uinchi Suitchi, Square): The Winch Switch arms Fourze with the drum-style Winch Module (ウインチモジュール, Uinchi Mojūru) on his left arm, which has a spinning turbine. The Winch Module's Boost Hooker (ブーストフッカー Būsuto Fukkā) shoots out at high speed and can pull objects with up to 5 tons.
  7. Flash Switch (フラッシュスイッチ, Furasshu Suitchi, Circle): The Flash Switch arms Fourze with the Flash Module (フラッシュモジュール, Furasshu Mojūru) on his right arm, allowing Kamen Rider Fourze to blind enemies (or anybody else for that matter, including himself) with the light of the sun. The Flash Switch is also compatible with the Flashake.
  8. Shield Switch (シールドスイッチ, Shīrudo Suitchi, Square): The Sheild Switch arms Fourze with the space shuttle nose-like Shield Module (シールドモジュール, Shīrudo Mojūru) on his left arm, allowing him to protect himself from any attack, though it is rather small in size. The Shield Module is also made from Astorium.
  9. Gatling Switch (ガトリングスイッチ, Gatoringu Suitchi, Triangle): The Gatling Switch arms Fourze with the Gatling Module (ガトリングモジュール, Gatoringu Mojūru) on his left leg, allowing Kamen Rider Fourze to shoot 10 rounds per second. The bullets have enough power to pierce into concrete.
  10. Fire Switch (ファイアースイッチ, Faiyā Suitchi, Circle): The Fire Switch allows Fourze to enter Fire States and arms him with the Fire Module Hea-Hackgun (ファイヤーモジュール ヒーハックガン, Faiyā Mojūru Hīhakku Gan). Having learned from the Elek Switch, Fourze had no problem accessing Fire States. The Fire Switch's dormant ability is to absorb heat-based attacks to enhance it's own.

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