Image generated by TextSpace.net, hosted on ImageShack.us

Minggu, 20 November 2011

Astro Switches

  1. Rocket Switch (ロケットスイッチ, Roketto Suitchi, Circle): The Rocket Switch arms Fourze with the Rocket Module (ロケットモジュール, Rokketto Mojūru) on his right arm, allowing him to fly. By using the exhaust ports on the Rocket Module, Fourze can add 40 additional tons to his punches. Problem is that the exhaust ports seem to be on at all times when the Rocket Module is in use.
  2. Launcher Switch (ランチャースイッチ, Ranchā Suitchi, Cross): The Launcher Switch arms Fourze with the Launcher Module (ランチャーモジュール, Ranchā Mojūru) on his right leg, allowing him to attack enemies from a far distance. The module can launch 5 missiles to attack an enemy, though without the Radar Module on, the flight pattern of the missiles can very chaotic.
  3. Drill Switch (ドリルスイッチ, Doriru Suitchi, Triangle): The Drill Switch arms Fourze with the Drill Module (ドリルモジュール, Doriru Mojūru) on his left leg, allowing him to drill through the ground and pierce enemies with a powerful kick. It spins around 200 RPM.
  4. Radar Switch (レーダースイッチ, Rēdā Suitchi, Square): The Radar Switch arms Fourze with the Radar Module (レーダーモジュール, Rēdā Mojūru) on his left arm, allowing him to detect any enemies that are not visible and reflect certain waves, as well as make contact with Kengo from the Rabbit Hutch. The module can also be used with the Launcher Module to launch very precise homing missiles.
  5. Magic Hand Switch (マジックハンドスイッチ, Majikku Hando Suicchi, Circle): The Magic Hand Switch arms Fourze with the Magic Hand Module (マジックハンドモジュール, Majikku Hando Mojūru) on his right arm allowing him to use a large manipulator arm which gives him an extra 10 meters of reach and pick up heavy objects using the End Effect Pench (エンドエフェクトペンチ, Endo Efekuto Penchi).
  6. Camera Switch (カメラスイッチ, Kamera Suitchi, Square): The Camera Switch arms Fourze with the Camera Module (カメラモジュール, Kamera Mojūru) on his left arm, allowing him to view far distances and see things that normally isn't noticed. It can also receive data from the environment nearby. The Camera Switch is generally used to operate the Burgermeal, though it is implied there are other Burgermeals being look out without the use of the Camera Switch. Also, the Module is more powerful than a Burgermeal.
  7. Parachute Switch (パラシュートスイッチ, Parashūto Suitchi, Square): The Parachute Switch arms Fourze with the Parachute Module (パラシュートモジュール, Parashūto Mojūru) on his left arm, allowing him to deploy three parachutes to land safely to the ground if in freefall from a signifigant height. When the parachutes are not in use, thay are stored in the dark green box on Kamen Rider Fourze's arm.
  8. Chainsaw Switch (チェーンソースイッチ, Chēnsō Suitchi, Cross): The Chainsaw switch arms Fourze with the Chainsaw Module (チェーンソーモジュール, Chēnsō Mojūru) on his right leg, allowing him to use the saw on his foot that has a powerful engine that can rotate the blade up to 15,000 rounds per minute. Because the blade is on the foot, maneuverability is an issue to make sure Fourze doesn't cut himself.
  9. Hopping Switch (ホッピングスイッチ, Hoppingu Suitchi, Triangle): The Hopping Switch arms Fourze with the pogo stick-like Hopping Module (ホッピングモジュール, Hoppingu Mojūru) on his left leg, allowing him to to significantly increase his maximum jumping height from 20 meters to 40 meters. However, this Module is unpredictable and great control is needed to use this Module properly.
  10. Elek Switch (エレキスイッチ, Ereki Suitchi, Circle): The Elek Switch arms Fourze with the Elek Module Billy the Rod (エレキモジュール ビリーザロッド, Ereki Mojūru Birīza Roddo). Initially, it just changed his left forearm's color to gold and armed him with just Billy the Rod but suffered backlash shock from the power, but after allowing the Elek Switch's power to course into Fourze's body, it allows Fourze to assume Elek States

Tidak ada komentar:

Posting Komentar