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Kamis, 20 Desember 2012

Terlambat

 Intro : C Dm C Dm C  D Am G

             C            F    Em
Andai saja waktu itu tak ku tunda
          c          Dm     Em        E
Tuk ungkapkan isi hati kepadanya
         Am             D7    Am        D
Mungkin dia jadi milikku bahagiakan hariku
F                     C Dm
Oh tetapi kenyataan tak begitu


C            F    Em
Di saat ku mencoba merajut kata
     c          Dm     Em        E
Dan berharap semua menjadi sempurna
        Am             D7    Am        D
Tiba-tiba ada yang lain yang mencuri hatinya
 F                C                  Dm
Hilang sudah kesempatan ku dengannya



      C      F    Em
Terlambat sudah semua kali ini
            Am                 D       G
Yang ku inginkan tak lagi sendiri
          F         C                 Dm
Bila esok mentari sudah berganti
  F             C           Dm           G           C
Kesempatan itu terbuka kembali, akan ku coba lagi


                C            F    Em
Cukup sudah kesalahan kali ini
                    c          Dm     Em        E
Jangan sampai semua terulang kembali
       Am             D7    Am        D
Keraguan dalam hatiku harus ku buang jauh
F                C   Dm
Bila ingin mendapatkan yang terbaik


      C      F    Em
Terlambat sudah semua kali ini
            Am                 D       G
Yang ku inginkan tak lagi sendiri
          F         C                 Dm
Bila esok mentari sudah berganti
  F             C           Dm           G           C
Kesempatan itu terbuka kembali, akan ku coba lagi


          G#                Bb              Gm           Cm     
Pengalaman pahit yang ku jadikan pelajaran
              Fm                   Bb               C
Dalam hidup yang tak akan terlupakan (terlupakan)
                  G#               Bb        Gm            Cm
Oh jangan menunda sesuatu untuk dikerjakan
                  Fm                 G
Jangan tunda jangan tunda

Intro: C Am D Dm G A

   D       G       Fm                          
Terlambat sudah semua kali ini
   Bm     E         A
Yang ku inginkan tak lagi sendiri
  G    D    Em
Bila esok mentari sudah berganti
   G    D    Em    A    D
Kesempatan itu terbuka kembali

 
 D       G       Fm                          
Terlambat sudah semua kali ini
   Bm     E         A
Yang ku inginkan tak lagi sendiri
  G    D    Em
Bila esok mentari sudah berganti
   G    D    Em    A    D
Kesempatan itu terbuka kembali
          A              D
Akan ku coba lagi

Solo: D Bm E Em A

                   A              D
hooo akan ku coba lagi

Kamis, 15 November 2012

Kakeru Megane (目金 欠流) (Forward, Manager)- A little pretentious. Megane joined the team before they played against Teikoku Academy claiming himself to be "the hero who saves the team". But when he saw his teammates fall one after another, he ran off, abandoning the uniform. Ever since he's almost always on the bench, Megane has a habit of calling catchy names for his teammates techniques, example he was the one who called Someoka's first technique Dragon Crash. He also made a move name Megane Crash. He later becomes a Manager. He has a younger, sportier twin brother named Kazuto who, while better at sports than Megane Kakeru, is very emotional.
Ryūgo Someoka (染岡 竜吾) (Forward) - Self-proclaimed ace striker of the team, he had troubles with Gouenji for that position. Later, he accepts Gouenji and acquires new techniques, like the Dragon Crash, Wyvern Crash and the Dragon Slayer, and combining with Gouenji to form Dragon Tornado. He initially had trouble accepting Fubuki as he strongly felt that Gouenji shouldn't be replaced and the ace-striker seat was rightfully Gouenji's. However, he later overcame it, with Endou's help, with the belief that they were strengthening the team so that when Gouenji came back, the team would be good enough for him. He has a combination hissatsu technique with Fubuki -- Wyvern Blizzard. He broke his ankle after learning the move and while he was recovering, he joined the Dark Emperors at the end of season two. He took Fubuki's place when Fubuki sprained his leg.
  • Shūya Gōenji (豪炎寺 修也) (Forward) - He has white hair and zigzag eyebrows. He is the ace striker and voice of reason of the team. His sister, Yuka was in a coma because of Kageyama's interference to stop him from play against Teikoku Academy. He was always seen by his parents that he was talented and they used to come to all his games in the past but his father stopped when his mother died. Even up to now, he and his father still argue about the subject and soon his father became a doctor. He keeps an amulet made by his sister, and makes a promise with her to stop playing soccer, but when he sees that his passion for the game is strong, he changes that promise to become the champion of the Soccer Frontier. Later, Yuka wakes up from a coma, and he began to play soccer more freely with his teammates. Gouenji joins up with the others to play against teams around the world. He becomes close friends with Endou, Fubuki, and Kidou as the story progresses. His known techniques are Fire Tornado, Bakunetsu Storm and then Bakunetsu Screw. He also forms a combo technique with Kabeyama called Falling Inazuma , one with Endou called Inazuma One and a combination of the two called the Falling Inazuma One. And he can also form a combo technique with Toramaru called Tiger Storm, then a combination with Toramaru and Hiroto called Grand Fire Ignition.
  • Kūsuke "Max" Matsuno (松野 空介) (Midfielder)-Another one of Endo's teammates. He excels at all sports, was involved in many other sport clubs. Max joined the soccer club to help. He is often seen wearing a pink and blue cat-design cap. He has a resemblance to Scott Pilgrim. At a sleepover training camp, it is also revealed that he wears a different hat to sleep. He became one of the Dark Emperors at the end of Season Two but with the others, came back. His techniques are Cross Drive and Quick Draw, and his combination techniques are Dark Phoenix and Revolution V.
  • Ayumu "Shourin" Shōrinji (少林寺 歩) (Defender)-Another of Endo's teammates, usually plays as defender. He's also one of the smallest of the Raimon Eleven. His individual technique is Kung Fu Head, later does a combination technique with Shishido called Shooting Star when both of them were in the Dark Emperors at the end of season two.
  • Sakichi Shishido (宍戸 佐吉) (Midfielder)- Shishido is another one of Endo's teammates. Shishido is a versatile and often does little of everything. He later does a combination technique with Shōrinji named Shooting Star and Triple Boost when they are the Dark Emperors.
Shin'ichi Handa (半田 真一) (Midfielder)-Another of Endo's teammates, he usually plays as a defender but sometimes he goes to being forward. His individual technique is Rolling Kick. He was one of the members of the Dark Emperors but came back, where he did Revolution V with Matsuno
Teppei Kurimatsu (栗松 鉄平) (Defender)-Like Shourin, Kurimatsu is one of the shortest members of the team, has a buck tooth and a bandage across his nose. Kurimatsu, along with Kabeyama are best described as a comedy duo. His techniques are Dash Accel and Maboroshi Dribble. He was with the others in the Dark Emperors, but came back. 
Jin Kageno (影野 仁) (Defender)-Kageno joined the team to help and get people to know him. He has a dark aura and very negative at people's comments. His teammates revere him but Kageno's always willing to help. His individual techniques include Coil Turn. He is one of the Dark Emperors at the end of Season two but came back.
Heigorō Kabeyama (壁山 塀吾郎) (Defender) - Has green hair and is really big. Despite his height is a really shy person, sometimes even disappearing before a match, with the excuse of going to the bathroom. Most of the times Endou has to help him overcome his fears. He respects Endou very much. In the match against Wild Junior he and Goenji perfect a move called the Falling Inazuma and later he masters a defensive technique on his own, The Wall and but sadly the technique was useless in the match between Fire Dragon from Korea until he made a new technique called The Mountain.
Ichirōta Kazemaru (風丸 一郎太) (Midfielder) - The fastest player on the team has brown eyes and blue hair held back by a ponytail. He also acts as the team's side captain outside the game. Originally a member of the track club team, Kazemaru is convinced by Endou of becoming player of the soccer team, because the team needed 4 more players for their match against Teikoku; if Endou could not get them the soccer club would be closed. Kazemaru is finally convinced by the promise of fighting a lot of stronger players, altogether with Endou fighting spirit. His technique Shippu Dash and Hohoo ho Kazamidori. He left the team on episode 45 and joined the Dark Emperors but went back to the Inazuma Eleven in the end. His techniques were Triple Boost, Dark Phoenix and Bunshin Defense During the FFI arc, he learns two new moves called the Banana Shoot, Dust Tornado, The Hurricane and the Dance of the Wind God. In episode 94-95 he is put as captain, this is when Endou can't make it to the game when Endou, Kidou, Sakuma and Fudou were helping the Italian team with a problem caused by Kageyama, until he twisted his leg and gave the captain band to Hiroto.

Raimon Eleven

  • Original Inazuma Eleven
  • (Mark Evans) (Captain, Goal Keeper, Libero) - Mark is often seen wearing an orange headband and he has brown hair and eyes. Mark is described as a soccer loving, cheerful goalkeeper. He is the type of person who never gives up and always thinks of others before himself. He also shows great admiration toward his grandfather, Dave, and keeps training notebooks that his grandfather wrote, which includes hissatsu techniques. People around him call him a soccer maniac due to his love for soccer. Because of his positive personality, he attracts people, even if they're enemy or ally. It was because of this that he was able to gather new members. His teammates benefit from his mental strength and encouragement. They also respect him despite his carefree attitude. He trains harder than anyone else to get stronger. The reason for doing so is that he wishes to face stronger opponents. Though he may be at disadvantage, he always find a way to bring his teammates to victory. His techniques include God Hand, Nekketsu Punch, Exploding Punch, Majin The Hand, Fist of Justice, Megaton Head, Hammer of Wrath, Ijigen the Hand.

Techniques:

From Daisuke's notes:
God Hand-
He Pushes out his Palm and a Yellow energy palm gets out and stops the ball.The ball lands in Endou's hand.
Magin The Hand-
Mark was able to perfect this technique during the match against Zeus Junior High. He spins around and stors energy in his heart .Then he turns back and puts his hand up to release a demon,then the Demon follows Endou's moves .The ball Lands in Endou's hand.
Fist of Justice-
An Ultimate Technique that Daisuke never perfected. During the time Mark was training for this, he could noy understand WHIRL due to which he used to end up stopping the technique before it fully finished. He finally understood the "whirl" meant to create a spinning stop and not a punch. The technique looks like a fist version of God Hand and it constantly spins to stop the ball. It is the technique Mark has powered up the most, with 5 generations.
Mamoru Endō (Mark Evans) (Captain, Goal Keeper) - Mamoru is described as a soccer loving, cheerful goalkeeper. He is the type of person who never gives up and always thinks of others before himself. He also shows great admiration toward his grandfather, Daisuke, and keeps training notebooks that his grandfather wrote, which includes hissatsu techniques. People around him call him a soccer maniac due to his love for soccer. Because of his positive personality, he attracts people even if they're enemy or ally. It was because of this that he was able to gather new members. His teammates benefit from his mental strength and encouragement. They also respect him despite his carefree attitude.
He trains harder than anyone else to get stronger. The reason for doing so is that he wishes to face stronger opponents. Though he may be at disadvantage, he always find a way to bring his teammates to victory.Always hardworking towards his dream of becoming soccer's number one and being loyal towards his fellow team players, but quite naive towards anything other than soccer, such as girls. (like his unawareness about Sylvia and Nelly's feelings for him). His philosophy towards soccer is about enjoying it fair and square.
Throughout the first season, Mark's passion for soccer has sparked the ambition his teammates' dreams of winning the Football Frontier championship. Onwards towards the second and third season, his hyperactive personality tones down as later understands that his teammates are much more important than when he realizes he was only thinking highly for himself that they can clear every challenge anywhere.
During the FFI, Mark continues to be very passionate for soccer. He still motivates his other teamates with inspiring confidence. Unlike before, his passion for soccer and to play in the FFI has spurred him into waking up very early to practice, something he rarely did as he always liked to sleep in
Appearance:
Mark's appearance consists of having brown eyes, eyebrows and hair, while wearing an orange bandanna above his head . His Raimon goalkeeper uniform shirt has orange sleeves with 2 greenish blue stripes along his sides, followed by greenish blue in the rest of his shirt and shorts. His socks are white in colour with a green stripe horizontally.His studs sport a lightning-shaped logo also.

Endou

Mamoru Endō (Mark Evans) (Captain, Goal Keeper) - Mamoru is described as a soccer loving, cheerful goalkeeper. He is the type of person who never gives up and always thinks of others before himself. He also shows great admiration toward his grandfather, Daisuke, and keeps training notebooks that his grandfather wrote, which includes hissatsu techniques. People around him call him a soccer maniac due to his love for soccer. Because of his positive personality, he attracts people even if they're enemy or ally. It was because of this that he was able to gather new members. His teammates benefit from his mental strength and encouragement. They also respect him despite his carefree attitude.
Kekuatan# 11:
Sebuah kekuatan yang menembus melalui semua dengan kekuatan angin, api dan bahkan menggemparkan dunia dengan petir.
Kekuatan# 10:
Seorang raja Midfielder yang membuat bumi sebagai temannya dengan keberanian mutlak dan kemampuan yang kuat untuk mendapatkan sesuatu keputusan.
Kekuatan# 9:
Sebuah libero fantastis dengan keganasan binatang dan kebijaksanaannya.
Kekuatan# 8:
Midfielder dinamis yang memegang kekuasaan dari zaman kuno dan dapat membagi laut terpisah dengan taringnya.
Kekuatan# 7:
Defender terbang yang mengontrol langit dan membuat penggunaan terbaik dari penguasaan dengan udara.
Kekuatan# 6:
Seorang striker cepat secepat kilat, yang memotong lapangan seperti sambaran petir.
Kekuatan# 5:
Midfielder super rumit dengan hati sebesar laut dan yang bertindak sebagai jembatan antara pelanggaran dan pertahanan.
Kekuatan# 4:
Seorang keeper dinding besi dengan kekuatan untuk mengendalikan negara besar, bersama dengan keberanian dalam melaksanakan tindakannya.
Kekuatan# 3:
Midfielder akurasi yang tak tertandingi, yang bisa melihat ke masa depan dan menyerang titik-titik lemah musuh dengan analitis penalaran.
Kekuatan# 2:
Seorang defender karismatik yang membangkitkan keberanian timnya, mengubahnya menjadi pertahanan dinding besi.

Sebelas Terkuat Dalam Sejarah

Kekuatan# 1:
Gamemaker kebenaran yang dapat menilai orang dalam situasi umum, serta menggabungkan kedua ketenangan dan gerak.
Mixi Max Tengah:



Ini adalah bagian di mana Energi Senjata yang tersimpan, yang telah di terima.
Dalam Momen Mixi Max ini yang digunakan Rune Fey dan mungkin setiap pemain lain akan menggunakan sumber kekuatan yang sama ini dan untuk itu pemain akan mendapatkan kekuatan yang hebat.
Mixi Max Positi:


 
Ini adalah bagian dari senjata kedua di mana Kekuatan dan Kepribadian yang akan diterima kepemain.
Mixi Max Negatif:



Ini adalah bagian dari senjata dimana kepribadian makhluk ditangkap dan kemudian akan diteransfer kepemain.

Mixi Max

Mixi Max adalah alat untuk menggabungkan Kepribadian dari makhluk dengan pemain dan juga bisa digunakan dengan sesama pemain, dengan itu dapat meningkatkan keterampilan dalam bermain sepak bola, setelah penggabungan secara keseluruhan dari Perubahan Penampilan fisik. Mixi Max terdiri dari dua kelompok: Max Mixi

Discografi

Single
  • Ri-yo ~Seishun No Inazuma Eleven~ (released on August 27, 2008)
  • Tachiagari-yo (released on November 26, 2008)
  • Maji De Kansha! (released on June 10, 2009)
  • Tsunagari-yo (released on November 4, 2009)
  • Katte Nakouze! (released on March 10, 2010)
  • Ultra Katte Nakouze!/Vamos!Nippon (released on May 26, 2010)
  • GOOD Kita-!/Genki Ni Nari-yo! (released on July 14, 2010)
  • Bokura No Goal!/Matane...No Kisetsu (released on February 23, 2011)
  • Ten Made Todoke!/Minna Atsumari-yo! (released on July 6, 2011)
  • Naseba Narunosa Nanairo Tamago (released on October 26, 2011)
  • Ohayo! Shining Day/Uchiku Dark! (will be released on February 15, 2012)

Album 

Original Album
  • Ganbari-yo! (released on December 22, 2010)
  • Gorilla Beat wa Lucky7 (released on December 22, 2011)
Best Album
  • T-Pistonz+KMC Story-yo! 〜Hajimete no Best〜 (will be released on February 22, 2012)

Anggota

Anggota saat ini
  • Ton Nino (Lead vocalist) Elder brother of Hiroshi Dot.
  • KMC (Rapper)
  • In-Chiquita (Dancer and Choreographer)
  • Hiroshi Dot (Side Vocalist and Dancer) Younger brother of Ton Nino.
Mantan anggota
  • Brother A King (Guitarist) - Left in September 2011.
  • Ebirina (Dancer) - Left in September 2011.
  • Shu Mai Mai (Dancer) - Left in September 2011.
  • Brother Hide King (Guitarist) - Left in July 2010.
  • Don Ringo (Drums)

Sejarah

Pada tahun 2008, T-Pistonz dibentuk dari sebuah band empat orang punk rock, Tonkotsu Pistons. Seorang koreografer Jepang, Lucky Ikeda alias In-Chiquita telah bekerja sama dengan mereka.

Karena "Maji de Kansha" (dirilis pada Juni, 2009), KMC, rapper, bergabung dan mereka menggunakan nama "T-Pistons + KMC".

5th single "Nakouze Katte!" (Maret 2010) berhasil mencapai posis tertinggi di chart mingguan Oricon.

Semua single mereka telah digunakan sebagai lagu tema untuk perangkat lunak seperti Nintendo DS, Nintendo wii 3DS  dan serial TV animasi, "Inazuma Eleven" dan "Inazuma Eleven Go".

T-Pistonz+KMC

Siapa yang tidak tahu band japan ini, yang tidak tahu berarti bukan pecinta Inazuma Eleven jangan mengaku sebagai pecinta Inazuma Eleven jika tidak mengetahui band ini. Band ini merupakan sala satu band yang cukup terkenal di japan khususnya para pecinta Inazuma Eleven.

Kali ini saya akan membahas tentang band ini dari awal mula terbentu hingga personilnya berkurang satu persatu,"padahal dulu ini band ada banyak angotanya tapi sekarang tinggal empat orang saja yah mari kita mulai.


 T-Pistonz + KMC (ティー ピストンズ プラス ケムシ Ti Pīzutonzu purasu Kemushi) Adalah sebuah grup pop Jepang.

Mereka mengisi bebrapa lagu di tema perangkat lunak di Nintendo DS dan serial TV animasi, "Inazuma Eleven".

Teknik Hissatsu juga dapat berevolusi. Evolusi adalah salah satu konsep yang diperkenalkan di Inazuma Eleven. Bila teknik ini sering digunakan dalam setiap pertandingan maupun latihan, akan dapat "berkembang" untuk tahap berikutnya agar dapat meningkatkan kekuatannya. Evolusi juga terbagi menjadi tiga tahap yaitu:

  1. Shin: Normal → Kai (改, lit. "Remastered") → Shin (真, lit. "True")
  2. V: Normal → V2 → V3
  3. G: Normal → G2 → G3 → G4 → G5
Namun setiap teknik masing-masing juga memiliki tingkat pertumbuhan (cepat, sedang, atau lambat) yang menentukan adalah berapa kali sering digunakan untuk tingkat atas dan berapa besar daya yang diperoleh per tingkat.

Mungkin dari penjelasan di atas para Inazuma Elven Lovers di Indonesia dapat mengerti apa itu teknik hissastu. Kita tidak hanya harus mengetahui namanya saja melainkan kita juga harus mengerti arti dan maknya. 
Setiap pemain, masing-masing memiliki teknik salah satu dari empat elemen yaitu (Api, Air, Angin dan Tanah) tapi ada juga elemen yang beda seperti (Cahaya dan kegelapan) biasanya di miliki oleh pemain tertentusaja. Jika teknik dengan elemen yang sama maka pemain dapat menggunakan teknik itu dan dapat meningkatkan kekuatannya.

Teknik kombinasi juga sering kita lihat di Anime Inazuma Eleven.Teknik-teknik ini dapat bekerja jika dikerjakan oleh 2 pemaian dan biasanya juga sampai 3 pemian, namun teknik-teknik ini hanya dapat di gunakan oleh pemaian tertentu saja yang hanya memiliki kemampuan yang bagus.
Teknik Hissatsu juga terbagi dalam berbagai menjadi 4 tipe dasar(Shoot, Dribble, Block, Catch).

  1. Shot yang artinya Tembak atau dalam bahasa jepangnya (シュート, Shuto), Teknik Hissatsu Shot ini sering dikenal dalam bahasa Inggris Shot, adalah jenis teknik yang digunakan untuk mencetak gol.
  2. Dribble yang artinya Menggiring atau dalam bahasa jepangnya (ドリブル, Doriburu)Teknik ini adalah jenis teknik yang digunakan untuk mengiring bola agar bisa melewati lawan.
  3. Blok yang artinya Blok atau dalam bahasa jepangnya (ブロック, Burokku) adalah jenis teknik yang digunakan untuk merebut bola dari lawan.
  4. Catch yang artinya Mengangkap atau dalam bahasa jepangnya (キャッチ, Kyatchi), Teknik Hissatsu Shot ini sering dikenal dalam bahasa Inggris Save , adalah jenis teknik yang digunakan untuk menghentikan bola dari tembakan yang mengarah gawang.

Teknik Hissatsu

Kali ini saya akan menjelaskan Apa maksud dari Teknik Hissatsu?

Teknik Hissatsu dalam arti bahasa jepang merupakan( 必杀技, Hissatsu-waza), atau dalam bahasa indonesia yaitu "Teknik Mematikan". Teknik khusus merupakan teknik yang sering digunakan dalam dunia Inazuma Eleven.

Sekolah Raimon



Sekolah Raimon, dan Super Soccer  Inazuma Eleven , Endo dan tim sepak bola nya belajar di sekolah ini, dan mewakili Kejuaraan Sepak Bola, Mantan Direktur Nya, telah dihapus di Imperial Instituto akan Spy. Sekarang sekolah dijalankan oleh seorang Direktur yang baru dan Natsumi.
Nama: Gouichi Kurumada
Tingkat: 3º
Posisi: Defender
Nomor: 2
Deskripsi: Seorang pemain dengan kepribadian yang kuat, sangat penting bagi tim. Baginya tidak ada bola yang lepas.
Nama: Kirino Ramaru
Tingkat:
Posisi: Defender
Nomor: 03
Deskripsi: Dia memiliki persahabatan yang besar dengan Shindo dan sangat mendukung selama masa-masa sulit, tampaknya menjadi pemain yang baik.

Nama: Daichi Amagi
Tingkat:
Posisi: Defender
Nomor: 04
Deskripsi: Menyerupai Kabeyama karena ukurannya. Nya keterampilan yang tidak ditampilkan, tetapi tampaknya menjadi pemain yang baik.
Nama: Kaiji Hamano
Tingkat:
Posisi: Half Field
Nomor: 06
Deskripsi: Dia memiliki hati yang besar dan pemain bagus, sangat gemar memancing di waktu luang mereka.
Nama: Tsurumasa Hayami
Tingkat:
Posisi: Half Field
Nomor: 07
Deskripsi: Dia adalah salah satu pemain tercepat dalam tim, tetapi memiliki perilaku pesimis.

Nama: Norihito Kurama
Tingkat:
Posisi: Forward
Nomor:: 11
Deskripsi: Studi di tahun kedua di SMP Raimon. Dia memiliki keterampilan fisik dan bermain Luar Biasa canggih dengan sisi, sering bermain sebagai striker.
Nama: Sangoku Taichi
Tingkat:
Posisi: Goalkeeper
Nomor:: 1
Deskripsi: Dia adalah pertahanan yang tim memiliki teknik yang disebut "Tangkapan Api," dia dulunya kapten Raimon, tetapi memutuskan untuk pindah ke Shindou.

Nama: Nishizono Shinsuke
Tingkat:
Posisi: Defender
Nomor: 05
Deskripsi: Dia bergabung dengan tim bersama dengan Tenma, dan menjadi teman terbaik, Keterampilannya dalam melompat sangat tinngi.

Nama: Takuto Shindou
Tingkat: 2º
Posisi: Striker - Kapten
Nomor: 09
Deskripsi: Dia adalah kapten Raimon memiliki teknik yang sangat baik disebut "Takuto Matsuki" yang mendorong bola dari pemain ke pemain. Ia juga memiliki kemampuan besar untuk bermain piano. Dia juga bisa menggunakan penggabungan bersama Tsurugi.

Nama: Tsurugi Kyousuke
Tingkat: (1º)
Posisi: Forward
Nomor: (10)
Deskripsi: Sebenarnya dia adalah mantan kapten dari Ksatria Kegelapan. Sekarang bergabung dalam Raimon sebagai pemain kesepuluh. Tujuan sebenarnya dalam tim masih belum diketahui. Dia marah ketika kalimat "Mari kita bermain sepak bola"

Tim Inazuma Eleven GO

Nama: Matsukaze Tenma
Tingkat: 1º
Posisi: Half Field
Nomor: 08
Deskripsi: Dia adalah "rookie" tim, ia seperti Endou karena sangat semangat untuk bermain sepak bola. Ini memiliki keterampilan yang baik, apalagi jika dia berlatih menggiring bola sampai lelah. Dia tinggal bersama Aki, dan memiliki anjing bernama Sasuke.

Anggota Inazuma Jepang

01 Satoru Endo - Goalkeeper and Libero (Holder)
02 Ichirota Kazemaru - midfield (Holder)
03 Heigoro Kabeyama - Defender (Holder)
04 Jousuke Tsunami - Side (Full)
05 Teppei Kurimatsu - Side
06 Yuuya Kogure - Defender (Holder)
07 Seiya Tobitaka - Defender
08 Aiko Fudou - Midfield
09 Shiro Fubuki - Striker (Holder)
10 Shuya Goenji - Striker (Holder)
11 Toramaru Utsonomiya - Striker
12 Raiden Hijikata - Defender (Holder)
13 Ryuuji Midorikawa(Reyes) - Midfield (Holder)
14 Yuto Kido - Midfield (Holder)
18 Kiyama Hiroto(Grant) - Midfield (Holder)
20 Yuuki Tachimukai - Middle Field and Goalkeeper

Pemain cadangan

16 Gerou Sakuma - Striker
17 Ryugo Someoka - Striker
19 Masaru Mukata (Striker di sekolah Kidowaka Seichun)
21 Shadow - Striker
22 Matsunno Kuusuke(Max) - Libero
23 Kazuto Megane - Midfield

Anggota Sekolah Raimon

15 Asuka Domon - Defender (Defender Unicorn - USA)
24 Shinishi Handa - Midfield
25 Sakichi Shido - Midfield
26 Kakeru Megane(4 mata) - Teruskan Cadangan
27 Jin Kageno(Shadow) - Defender
28 Ayumu Shorinji(Shouri) - Midfield
29 Ichinose Kazuya - Midfield (Midfield Unicorn - USA)
30 Zaizen Toko - Defender
31 Urabe Rika - Striker
32 Terumi Aphrodi - Midfield (lini tengah)
33 Atsuya - Striker (saudara dari Kepribadian Fubuki)
34 Fidio Aldena - Forward (Karakter di Movie)
35 Kanon Endo - Forward (Karakter di Movie)
Mode permainan


Permainan ini dibagi menjadi dua bagian: satu adalah seperti sebuah RPG, dengan beberapa lokasi di mana Endo dan timnya harus mengeksplorasi untuk mendapatkan item baru, wajah pemain lain di pertempuran durasi pendek untuk memajukan cerita. Sebagian besar tujuan dari bagian ini ditunjukkan oleh panah raksasa berwarna ungu, bagian kedua adalah permainan yang sebenarnya: Menggunakan stylus, pemain tim sepak bola bergerak di sekitar tim lain. Pemain bisa menghindari serangan musuh, melawan dan mengambil bola, atau menggunakan kemampuan khusus yang tersedia untuk karakter yang direkrut. Hasil dari setiap tindakan pemain mereka ditentukan oleh tujuh keterampilan, afinitas pemain, dan jumlah total pemain yang berpartisipasi dalam aksi itu. Keterampilan khusus hanya dapat dihindari dengan keterampilan lain, yang berarti bahwa mereka selalu memenangkan taktik dasar. Super super Kicks pertahanan dan bermain secara bersamaan Namun, yang berarti bahwa alih-alih membela bola, mereka selalu mengkonsumsi bar keterampilan dan di awal adalah semata-mata ditentukan oleh afinitas yang dimainkan.

Inazuma Eleven

SEJARAH

Karakter utama ,  Endo Mamoru adalah kiper berbakat dan cucu salah satu kiper terbesar di jepang , Daisuke Endo , yang meninggal sebelum ia lahir , tetapi Endo menemukan kakeknya masih hidup tetapi di negara lain , lebih dikenal sebagai italia .Natsume Raimon bahkan jika keterampilan anda sebenarnya luar biasa , sekolah anda membutuhkan sebuah klub sepak bola , seperti empat anggota lain tidak tampak sangat tertarik dalam membina . tim masih membentuk . tetapi ketika pemain bernama shuya goenji tiba di kota , kiper muda ingin bertemu dia dan mereka merekrut dia untuk tim sepak bola . ada sekitar 1000 karakter dengan berbagai kemampuan yang akan menentukan keberhasilan tim .

Jumat, 21 September 2012

E.M.C.-05

E.M.C.-05
The Chevrolet Blazer labeled E.M.C.-05 is used as transport by Yellow Buster and Blue Buster. Mission 4: Special Ops and DeterminationMission 5: Enetron Transportation Plan

Other Vehicles



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Weapons

Ichigan Buster Special Buster Mode

Combined weapons
Ichigan Buster Special Buster Mode (イチガンバスタースペショルバスターモード, Ichigan Basutā Supeshoru Basutā Mōdo): The combined form of the Ichigan Buster & Sougan Blade that fires a powerful attack
Once combined, it announces "It's Time for Special Buster" and fires a Deletion-inducing shot that is more powerful than two normal Ichigan Buster Deletion shots.

Ichigan Buster

Go-Busters' long-range sidearm
Ichigan Buster (イチガンバスター, Ichigan Basutā): The Ichigan Buster is a single-lens reflex camera that can transform into a gun for long range battle. It serves as the core Go-Busters' primary firearm.
By twisting the "zoom" part on the barrel of the Buster, it will allow a Deletion that consists of a supercharged shot. It is stored in weapon mode at the Energy Management Center and when transported via Transpod to the Go-Busters, it floats either beside the belt or across the chest for use.

Sougan Blade

Go-Busters' close-combat sidearm
Sougan Blade (ソウガンブレード, Sougan Burēdo): The Sougan Blade are a pair of binoculars that can transform into a giant combat knife for close range battle. It serves as the core Go-Busters' primary sword weapon. It is stored in weapon mode at the Energy Management Center and when transported via Transpod to the Go-Busters, it floats beside the right bootcuff for use.

DriBlade (Blade Mode)
DriBlade (Handle Mode)

DriBlade

The DriBlade (ドリブレード, Doriburēdo) is the close-combat weapon of choice for Beet Buster and Stag Buster, which is a gold-and-silver sword that can turn into a steering wheel (called a "handle" in Japan) for the cockpits of BC-04 and SJ-05.
When the horn is pressed, the swords announce "Boost up for Buster!" and then project energy in front of the Buster wielding it. The horn is also used to activate the combination finishing move of Go-Buster Beet and SJ-05, the Beet Catapult Attack.
For Stag Buster, the energy takes the form of J's silver stag beetle mandibles. For Beet Buster, it takes the form of J's gold hercules beetle horn. The Busters then slash through the energy projections, which clash together into a six-point star and fly into the Metaroid, deleting it.
These attacks can be executed individually by the buttons on the side of the horn. When the Stag button is pressed by Stag Buster, the DriBlade announces "It's Time for Stag Attack!", and creates the silver energy mandibles. When the Beet button is pressed by Beet Buster, the DriBlade announces "It's Time for Beet Attack!" and creates the golden hercules beetle horn. These buttons are also used for the individual finishing attacks of BC-04 and SJ-05.
When in Handle Mode and inserted into BC-04 and SJ-05, the DriBlade announces "BC-04, shift up!" and "SJ-05, take off!" respectively.


Transpod

Core Go-Buster's Transpod
Beet and Stag Buster's Transpod
Transpod (トランスポツド, Toransupoddo): A voice-changing device that is equipped on the shoulder straps of the Go-Busters' suits with the Go-Busters mark on it. It can transport the Go-Buster's weapons from the base to markers in the their uniforms. Beet Buster and Stag Buster use silver and gold-colored Transpods which, presumably, tap into their arsenal in Hyperspace.














Unnamed Spy Cam

Morphin Blaster

Morphin Blaster (モーフィンブラスター, Mōfin Burasutā): The Morphin Blasters are a cell phone-to-gun weapon used by Masato Jin and Beet J. Stag, which they use to transform. They do so by converting the Morphin Blaster to Gun Mode and pull out the lens, then slant it and raise it to their faces.
These double as Beet Buster and Stag Buster's version of the Ichigan Buster, and like the Ichigan Buster, can fire a finishing shot, though this is achieved by holding the trigger after transforming, take out the lens straight out, and say "Come on!" in English into the Blaster. Unlike the Ichigan Buster in Buster Mode, the Morphin Blaster announces "Boost Up for Buster!" when the finisher mode is activated.
The Morphin Blaster has a Call Mode, which is activated by pressing the white button on the side while in Phone Mode.

Arsenal (Go-Busters)

Morphin Brace

Morphin Brace
Morphin Brace (モーフィンブレース,Mōfin Burēsu): The Morphin Braces are the core Go-Busters' transformation devices. They are wrist worn changers that are worn on the left arm. The changer shouts "It's Morphin' Time!" when the dial is turned for Transformation Mode and the blue button is pressed, deploying the "glasses". The Busters yell "Let's Morphin'!" to put the visors onto the Go-Busters' helmets while pressing the blue button once more.
It has five modes, each mode accessed by turning the circle on the Brace:
  1. Transformation Mode (変身モード, Henshin Mōdo): Transforming the user into a Go-Buster.
  2. Call Mode (コールモード, Kōru Mōdo): Used to communicate with the other Go-Busters or to base.
  3. Let's Driving Mode (レッツドライビングモード, Rettsu Doraibingu Mōdo): Used to control the Buster Machines
  4. Analyze Mode (アナライズモード, Anaraizu Mōdo): Used to analyze the environment for clues.
  5. Robo Mode (ロボモード, Robo Mōdo): Used to activate Go-Buster Ace/Go-BusterOh

Trivia

  • This is the first Sentai team to have their name be in plural format as their official name.
  • Wikipedia code for various tokusatsu articles can be found in the opening for the first episode; most notable an entry reading "Super Sentai" which mentions various other Toei-related properties of the past that have an American connection, including Spider-Man, Voltron (an Americanization of Toei anime Beast King GoLion and Armored Fleet Dairugger XV) and Sailor Moon.
  • Every Metaloid having a MegaZord version of itself is similar to Battle Fever J, where the series had their monsters not grow, but instead summon Big Brother Robots.
  • This is the 2nd season where the name of the show starts with "Go-". The first one is Go-Onger.
  • Go-Busters shares many similarities to Engine Sentai Go-Onger, and its American adaption Power Rangers RPM:
    • Both Go-Busters and Go-Onger feature the word "Go-" in the title, they both feature animal mechas merged with machines, both feature mecha with some sort of numbering, both feature Rangers that often take off their helmets after fights, both feature Gold and Silver Rangers as a duo, and both feature very similar belts.
    • Both Go-Busters and RPM take place in different worlds than the other series, and both feature computer viruses as the main villians.
  • This is the first season to use the Character themes during the ending.
  • This is the first Sentai to completely replace the OP music mid-season.
  • Missions 31 and 32 feature a crossover with the new Space Sheriff Gavan.

References to Power Rangers

Go-Busters contains several references to Power Rangers - some obvious, some not overtly stated, and some possibly not intentional. Usually these references refer to 'firsts' in Sentai history of plot devices already in place in Power Rangers.

    The mecha are called MegaZords. This is for both the heroes and villains. The difference is that individual mecha are also called MegaZords, unlike in Power Rangers where the name refers to a "giant robo", usually a combiner. 'Zord' is used as a suffix for Metaloids' MegaZords, such as Shovelloid's ShovelZord.
        The term "Zord", which originated in Power Rangers, was also used for the G-Zord in Mirai Sentai Timeranger.
    The Morphin Brace announces "It's Morphin' Time!" when activated, which was used throughout Mighty Morphin Power Rangers and Zeo, the first two Power Rangers adaptations of Super Sentai shows.
        Also, the Morphin Brace has a sunglasses theme similar to Jungle Fury, except the Go-Busters don't actually put them on like the Jungle Fury Rangers. However, the sunglasses do form the visor lenses when transforming.
    The Go-Busters can wear their suits without their helmets. This is similar to how the first Power Rangers frequently appeared helmetless; though the Go-Busters weren't the first Sentai to do so (Go-Onger constituting a recent example).
    The main villain Messiah is very similar to R.P.M.'s Venjix as they were both computer viruses, not to mention very impatient and angry.
    Messiah is a floating head from a different dimension, just like Zordon.
    The Go-Busters have Super Powers (super speed for Hiromu, super strength for Ryuji and super jumping for Yoko) they can access to fight better. This is very similar to the heroes of Dino Thunder, S.P.D., or Operation Overdrive.
        Unlike the Power Ranger series' powers, however, this series has given the Super Powers Weakpoints, which balance out the overall effectiveness of the Busters. Also, the Busters can use their "Civilian Powers" while transformed.
    Similar to some Power Ranger seasons, the main monster making method involves using random items.